Àðãóìåíòû:
IN REAL äîëæåí áûòü â äèàïàçîíå [-1.0..+1.0]
Q REAL àðêêîñèíóñ âõîäà â äèàïàçîíå [0.0..Pi]
0.0 äëÿ íåâåðíîãî âõîäà
Îïèñàíèå:
Âû÷èñëÿåò àðêêîñèíóñ äåéñòâèòåëüíîé âåëè÷èíû.
(*FBD ïðèìåð áëîêà “COS” è “ACOS”*)
(* ST Ýêâèâàëåíò: *)
cosine := COS (angle);
result := ACOS (cosine); (*ðåçóëüòàò ðàâåí óãëó *)
(* IL Ýêâèâàëåíò: *)
LD angle
COS
ST cosine
ACOS
ST result